Concept Art
Illustration
UI
Animation

Card Guardians

Card Guardians is a live mobile roguelike by Tapps Games. The style was set before we joined, and holding it was the job: flat cel rendering with hard linework leaves nowhere to hide, and any drift in line weight or proportion reads immediately as a different hand.

Tapps Games

January 2025 to mid 2026

Photoshop, Spine, Illustrator

Android, iOS

At a glance

Engagement
January 2025 to mid 2026, eighteen months
Cadence
A content package every thirty days
Team
Four to five artists per cycle, the same people throughout
Direction
Magic Sword Art Director and Producer across all packages
Mode
Casual stylized, flat cel with hard linework
Scope
Concept art, character and enemy illustration, background art, UI chapter icons, animation
Delivered
97 pieces across 18 packages, 8 to 12 per package

What was delivered

The brief

Tapps Games runs Card Guardians as a live title with continuous content updates, which means the art requirement never stops. They needed a partner who could absorb a fixed monthly scope, work inside a style that already existed, and not need re-briefing every cycle.

The style was set before we joined. Casual stylized, flat cel rendering, hard linework. That is a harder brief than it sounds, because flat art has nowhere to hide: any drift in line weight, palette or proportion reads immediately as a different hand.

What we did

We took the content pipeline for eighteen consecutive months and delivered a package every thirty days, eight to twelve pieces each.

The scope inside a package moved with what the update needed. Some months were weighted to enemy concepts and their finished illustrations, others to background environments, UI chapter icons or Spine animation. Across the engagement that came to 97 pieces, with characters and enemies the largest single group at 37.

How we kept it consistent

Consistency across eighteen months was held by two things, and neither of them was luck.

The first is that the same four to five artists worked the project from start to finish. A team that does not churn does not need the style re-explained, and by the third package the reference is in the artists' hands rather than in a document.

The second is that a dedicated Art Director on our side reviewed every package against the client's briefing parameters before it was delivered. Not a spot check at the end of a quarter, every package, for eighteen consecutive months.

The evidence is the work itself, shown here in the order it was produced. Ninety seven pieces made across a year and a half still read as one game.

ANIMATION

Concept Art

Enemy concept art for Card Guardians by Magic Sword Studio for Tapps Games (1 of 19)Enemy concept art for Card Guardians by Magic Sword Studio for Tapps Games (2 of 19)Enemy concept art for Card Guardians by Magic Sword Studio for Tapps Games (3 of 19)Enemy concept art for Card Guardians by Magic Sword Studio for Tapps Games (4 of 19)Enemy concept art for Card Guardians by Magic Sword Studio for Tapps Games (5 of 19)Enemy concept art for Card Guardians by Magic Sword Studio for Tapps Games (6 of 19)Enemy concept art for Card Guardians by Magic Sword Studio for Tapps Games (7 of 19)Enemy concept art for Card Guardians by Magic Sword Studio for Tapps Games (8 of 19)Enemy concept art for Card Guardians by Magic Sword Studio for Tapps Games (9 of 19)Enemy concept art for Card Guardians by Magic Sword Studio for Tapps Games (10 of 19)Enemy concept art for Card Guardians by Magic Sword Studio for Tapps Games (11 of 19)Enemy concept art for Card Guardians by Magic Sword Studio for Tapps Games (12 of 19)Enemy concept art for Card Guardians by Magic Sword Studio for Tapps Games (13 of 19)Enemy concept art for Card Guardians by Magic Sword Studio for Tapps Games (14 of 19)Enemy concept art for Card Guardians by Magic Sword Studio for Tapps Games (15 of 19)Enemy concept art for Card Guardians by Magic Sword Studio for Tapps Games (16 of 19)Enemy concept art for Card Guardians by Magic Sword Studio for Tapps Games (17 of 19)Enemy concept art for Card Guardians by Magic Sword Studio for Tapps Games (18 of 19)Enemy concept art for Card Guardians by Magic Sword Studio for Tapps Games (19 of 19)

Illustration

Character illustration for Card Guardians by Magic Sword Studio for Tapps Games (1 of 3)Character illustration for Card Guardians by Magic Sword Studio for Tapps Games (2 of 3)Character illustration for Card Guardians by Magic Sword Studio for Tapps Games (3 of 3)Victory illustration marking the end of a run in Card Guardians, by Magic Sword Studio for Tapps Games (1 of 5)Victory illustration marking the end of a run in Card Guardians, by Magic Sword Studio for Tapps Games (2 of 5)Victory illustration marking the end of a run in Card Guardians, by Magic Sword Studio for Tapps Games (3 of 5)Victory illustration marking the end of a run in Card Guardians, by Magic Sword Studio for Tapps Games (4 of 5)Victory illustration marking the end of a run in Card Guardians, by Magic Sword Studio for Tapps Games (5 of 5)Background environment art for Card Guardians by Magic Sword Studio for Tapps Games (1 of 4)Background environment art for Card Guardians by Magic Sword Studio for Tapps Games (2 of 4)Background environment art for Card Guardians by Magic Sword Studio for Tapps Games (3 of 4)Background environment art for Card Guardians by Magic Sword Studio for Tapps Games (4 of 4)

Process

Working process for a Card Guardians enemy by Magic Sword Studio, from sketch through colour variants to final art

UI

Chapter icons and UI art for Card Guardians by Magic Sword Studio for Tapps Games (1 of 4)Chapter icons and UI art for Card Guardians by Magic Sword Studio for Tapps Games (2 of 4)Chapter icons and UI art for Card Guardians by Magic Sword Studio for Tapps Games (3 of 4)Chapter icons and UI art for Card Guardians by Magic Sword Studio for Tapps Games (4 of 4)

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